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Madison Board Gamers Special Session Report,
October 5th and 6th, 2002
written by Everett E. Proctor
Games Played:
Castle, Throne World, Robo Rally, War! Age of Imperialism, Orcs at the Gate, Tikal, LOTR:
The Confrontation, King Maker, and Battle for France
Players:
Bill, Everett, David, Matt L., Chris, Mark, Steve, Scott, Sara, Joel, and Joe P.
I had the weekend off from work, so arranged for some weekend gaming in order
to play some of the longer games we normally don't get to play on Wednesday nights.
With it being held on the weekend, we were joined by some people from
MADwarp (another gaming group)and a few old friends
who aren't able to normally come on weekends, (hi Chris, Mark, and Matt).
Despite there being some trouble with our room reservations, this turned
out to be a big success, so we will have to try to do this more often.
Castle:
Bill, David, Everett, and Matt
Those of us who arrived early played this quick game while we were
waiting for others to show up. This is one of those "controlled chaos"
games where the point isn't so much strategy or tactics, but messing with
and other people. As long as you realize this and don't take it too
seriously, it's a fun game. Matt was the only person who hadn't played
this before. In the end, Bill won by using the Fairy to make room
for his Ambassador in the courtyard.
Bill's comments - Once again a very close game of Castle. If I hadn't won, Dave,
Everett, and Matt would have won, in that order, for that was the turn
order.
Rank: Bill 1st, Dave 2nd, Everett 3rd, Matt 4th
Ratings: Bill 10, Dave 8, Matt 7, Everett 6
Throne World:
Matt, David, and Matt
I picked this up at GenCon, so I was really glad that I got a chance
to play it. It is very similar to, and came out around the same time as,
Twilight Imperium. The main difference is that Throne World is more of
a war game, and Twilight Imperium is more of a diplomatic game. I think
overall that I slightly prefer Twilight Imperium for those reasons. David
also would have liked more diplomacy. The
end game of Throne World is bizarre, since as soon as someone controls
enough planets to win (usually by taking Throne World), there is no more
production until they are knocked down below winning conditions or someone
wins. This results in an endgame which is a war of attrition as everyone
sends their fleets to attack the leader and nobody having a chance to
rebuild after these onslaughts. This was the first time any of us had
played this game.
Scores: David (winner) 15 planets, Matt 9 planets, Everett 9 planets
Ratings: Everett 8, David 8, Matt 8
RoboRally - Capture the Flag:
Bill, Scott, Chris, and Steve
Steve had a couple of RoboRally variants he wanted to try out, so a few
people tested a team capture the flag variant. Bill and Scott teamed up
against Chris and Steve. I don't know what rules they were using but
there were unsatisfied with the rule they were using about dropping
the flag. The note the left me says "Need to refine rules about dropping the flag.
Perhaps say the dropped flag needs to be picked up by another teammate. Otherwise
it's too easy to defense against losing it." This was the first time
Chris had ever played RoboRally.
Bill's comments - I played horribly in this- I was crashing into pits way too often,
and usually I'm really good at this game. It wasn't unfamiliarity
with the variant or anything, I just wasn't playing my best for some
reason. Regardless, Scott had rocking cards and I was able to stay
out of his way, leading to an easy victory for our team. I'm not too
sure about how this compares to normal Roborally- it's a different
kind of rally. I'm not sure if flag-dropping is as big a problem as
Steve suggests.
Scores: Bill and Scott won, Chris and Steve lost
Ratings: Bill 7, Scott 7, Steve 6, Chris 5
War! Age of Imperialism:
Steve, Scott, Chris, Bill, and Mark
Steve has been wanting to play this with the full advanced rules,
but since he was the only person to have played before, they settled on
the standard rules. Mark had to leave about halfway through the game, and
gave his position to Bill (who had lost most of the territory he started
with). Bill converted his three remaining territories to native. They
didn't play till the very end and concede victory to Chris and Bill.
Bill's comments - Risk with Money, and weaker borders, and everything that entails.
Maybe the advanced version would play better, but it was long enough
to learn and play as it was. I got a cheesy win by getting Chris's
abandoned position, but at least I freed China.
Scores: Chris win, Bill 1/2 win
Ratings: Mark 8, Steve 7, Chris 7, Scott 3, Bill 3
Orcs at the Gates:
Joe, Everett, Tim, David, and Matt
Joe only had about 2 hours to play a game, so we played this, which
was guaranteed to last only 2 hours. I admit that as far as game
mechanics are concerned, that this is a broken game. However, as long as
you aren't playing this for serious competition, the humor value
makes this an enjoyable game for an occasional diversion. Joe was the
GM, and probably would have slaughtered us if we were playing with the
correct rules, but we played that you automatically came back to life
the turn after you were killed. This resulted in Tim, who was playing
Knuckles, dying about 10 times. In the end, I won as Sarah by repeatedly
using Squirrly to pick up Limited Wish and getting 200 XP each time.
Scores: Everett 1185, Matt 560, Tim ?, David ?, Joe - lost
Ratings: Joe 9, Matt 6, Everett 5, Tim 5, David 5
Tikal:
Bill, Everett and Steve
This was the last game we played Saturday night. We played the auction
variant. This quickly became a lopsided game as both Steve and I went
for treasures and both of us refused to back down and give it to the
other person. So every time a treasure hex came up, we would bid each
other up to a ridiculous amount, with Bill laughing at us and snatching
up temples for almost nothing. "The more they bid against each other
the funnier it was!" Both Steve and myself saw what was happening and
where this was going, but neither of us were willing to change our strategy, so
Bill ran away with the win.
Bill's comments - I felt kinda bad for Steve and Everett. I don't find the treasures
that lucrative, and I think it's more important to use your movement
points than it is to draw a good tile in most situations. As a
result, I tended to bid very low, and didn't fight over tiles, leading
to some very lucrative temples for me while Everett and Steve fought
it out for both first-play rights and the treasures. Coupled with the
fact that both my lock-downs (a 9 and an 8) didn't use my Leader, I
was able to use my Leader to defend other non-lockable temples and
jump on other people's claims. Everett and Steve were both fully
aware that I was going to easily win, and had a very amusing (at least
from my perspective) and close battle for second place.
Scores: Bill 142, Steve 98, Everett 95
Ratings: Steve 9, Bill 8, Everett 5
King Maker:
Steve, Everett, Sara, Joel
This was the only big game we played on Sunday. It's the first time
Sara and I had played, and Steve hadn't played for several years. We
played the advanced rules, and I don't think we every got the rules
down exactly right. I was not impressed with the game as I only received
one noble in the setup, and every third round he ended up get called to
some riot or revolt in England, so I was unable to do anything for the
first half of the game. Joel got very lucky with drawing nobles, and
ended up with nine nobles when Steve and I each had three, which gave
him a big advantage. I disliked the game because I don't like games
of this length in which you may have no chance from the beginning just
because of luck of the draw. However, both Steve and Joel did enjoy the game.
Steve's note was "Good game, but Avalon Hill sucks at writing coherent
instructions, so we wasted much time reading the rules." We played for
about 5 hours, but then people had to go to work, so we had to quit
before we were sure who the winner would have been.
Rank: ??? Undetermined, except I had no chance. Everyone else was in the running.
Ratings: Steve 8, Joel 6, Everett 4, Sara 4
LOTR: The Confrontation:
1st game: Everett vs Bill
2nd game: Bill vs Joe
Played a couple of games of this between the longer games.
Bill's comments - Once again, a decent game that could be better. Everett and I both
had a win when we played white, but my win was more decisive, as I was
very aggressive with my Gandalfs. Against Joe, I wanted to chance to
try out some darkside strategy, as it seemed that the forces of evil
are a little disadvantaged. It would have been closer if he was more
experienced, but it has the advantage of being fast.
Score: Bill 8, Everett 5 (full game)
Score: Bill 3 (won), Joe 3 (Saruman-Balrog tag team killed Frodo)
Ratings: Everett 8, Bill 6, Joe ?
Battle for France:
Bill, Everett, Chris, Mark
Bill got in a few games of this as well. For those of you who aren't
familiar with this game, the rules
can be found here.
Record: Bill 3-3, Joe 1-2, Mark 1-0, Chris 1-0, Everett 0-1
Ratings: Bill 10, Everett 4 (only cause it takes only 6 seconds), Mark 2, Chris 1
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